OH at Made by Many (4)
OH "If I was going to come back as a mechanical part, I would come back as one of these"
Mon May 16 14:56:10 +0000 2011
Stuart Eccles
25 posts
OH "If I was going to come back as a mechanical part, I would come back as one of these"
Mon May 16 14:56:10 +0000 2011
Stuart Eccles
Last week I was at the LSE to listen to a talk by Sheryl Sandberg, Facebook’s Chief Operating Officer. The talk was titled ‘It’s all about people’ and was based on the core premise that as a society we are moving from using the web for information retrieval to using it for social discovery, Facebook being somewhat at the core of this movement.

Photo credit: Maria Moore/LSE
OH: #goodfornothing is like a wholesome speed rush
Sat May 21 17:45:35 +0000 2011
Cath Richardson
Last weekend I went to the second Good for Nothing, a full on 48 hours of tea and booze fuelled thinking, making and doing for three good causes. I've written about my first experience at Good for Nothing and I won't repeat what I covered there. The Pipeline boys put in place a few tools to encourage people to get making faster this time, but the main difference was that this was a two day event rather than just one and the emphasis really was on making something go live by the end of day two - no jacking around.
This time round I worked with GnewtCargo, a zero-emissions logistics company who use electric vans and cargo cycles to deliver goods in East London. You can read a great round up of what the group overall achieved here but I want to focus on the part that I was working on as it proved to be a great example of what you can do when you apply Lean principles to the hack day mentality.
Yesterday’s annoying article-of-the-day has to have been Richard Hillgrove’s piece in the Guardian in which he lays out his vision for social networking sites in the aftermath of the Ryan Giggs comedy road show.
We conducted a poll on Twitter yesterday. We thought it would be fun to thread the responses together using Exquisite Tweets:
This week is certainly about games for me; no small coincidence that the book I'm reading at the moment is Reality is Broken by Jane McGonigal. Let's continue with exploring different facets of the games industry with these videos. First up is a panel discussion at the University of California at Santa Cruz about games and playable media, featuring Jordan Mechner (best known for creating the Prince of Persia franchise), Tracy Fullerton (game designer) and Arnav Jhala (Assistant Professor of Computer Science at UC Santa Cruz). They talk about the role of games in cinema.
Games are a fascination, a pastime and a way of life for some of us at Made by Many, depending on who you speak to. This week, we're going to delve deep into games and gamification in our weekly post on interesting presentations.
Last year, I saw Sebastian Deterding give an excellent talk on gamification at Playful 2010. He recently spoke at Digital Shoreditch on ten potential pitfalls of gamification, with a rather nice-looking set of slides. I also really like the font that he's used!
While scanning a recent study on crowd behaviour I started to ponder the hows and whens of launching a web service; how can we best drive an idea into the crowd?
The study begins by reminding us of a fairly obvious fact about opinion and crowd feedback, assuming wisdom is what you're going for (the crowd could equally decide your idea is doomed to failure, which is probably a good time to get out) this is pretty useful information:
[…]certain conditions must be met for crowd wisdom to emerge. Members of the crowd ought to have a variety of opinions, and to arrive at those opinions independently.
Makes sense, this is why we expend so much energy testing on diverse user groups before releasing a service into the wild. However, it then goes on to conclude that the wisdom of crowds can be polluted by the cross-pollination of opinions:
Here's another look at the apps Made by Many have been playing with recently. It's fairly game-heavy this week, which is a good thing if you ask me!
1. Tweetbot [$1.99]: This one's had mixed reviews within the office, with some people liking it and some not seeing much of a difference from the original Twitter for iPhone app. Go ahead and give it a shot.

Have you heard of Portal 2? Surprisingly, for what is effectively an esoteric puzzle game, you might have.

The developers, Valve, have promoted it heavily having had little success finding an agency that understood the game.
No one knows the product better than the people who made it. We’ve had many creative kick-off meetings with agencies over the years, and you’d be shocked by the treatments that have come back. Copycat treatments. Cliché treatments. Treatments that reveal the agency weren’t listening in the initial meeting."
The really interesting thing about Portal 2, though, is the humour. The original game, Portal, was funny, but as this review highlights, where "Portal was a sequence of great jokes, Portal 2 is that rare beast, an actual video game comedy – and one of the funniest ever".