Archive : April 2012

8 posts

Picle 1.0.3 is in the App Store

Author: Will Roissetter

Toot toot! Picle 1.0.3 is in the app store. It isn't the overhauled socially integrated version that I wrote about previously, but it does include something that we have had a lot of requests for, converting picles into movies. There are also new notification screens for uploading stories and the uploading of individual Picles has had some improvement tweeks made. 

 

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Instagram: it's all over

Author: Tim Malbon

Instagram, I loved you.

You were my first real relationship after Twitter, and right now I feel angry and bitter about you turning your back on all the good stuff we had going. I feel shut out by you, and I can't bear the thought of you and Facebook, you know... 'together'... 

I don't know how I can keep all this hurting inside of me...

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How can innovation and technology play well together in the public sector?

Author: Cath Richardson

Last night I went along to the first Ad Hoc enquiries. It's a new approach to doing an event. Someone is invited to present on a topic within the broad sphere of innovation in the public sector, a diverse mix of people are selected to come along, have supper and frankly discuss and critique the topic of the day.

 
Last night's topic was "imaginative, liberating technology" and it centred around a case study on Patchwork  presented by Ian Drysdale.
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Design for a two speed world

Author: Isaac Pinnock

Part 2 in an occasional series about how digital products and services can learn from real world experiences

As designers and makers we all aspire to be able to grow and improve the things we create. Either because it’s part of the plan (a minimum viable product launch), or because since release you’ve discovered new user behaviours or requirements that need to be rolled in. Or it may be because technology and standards have changed around you. Unleashing a new release is what agilistas live for. But what happens if you can’t? What happens if you can’t improve upon your original product and make a second release?
 
This could be for any number of reasons – changing priorities, budgets drying up, teams moving on or the project’s sponsors having a ‘that’ll do’ attitude. Or maybe the world has shifted, and you’re stuck with a design, product or technology platform that simply can’t be updated easily without massive investment.
 
Ticket machine interface
 
A good example of this are the self-service ticket machines at railway stations. It’s difficult to imagine a more heinous crime against user experience than the machines across the National Express network. Instead of speeding up or simplifying the ticket buying process, they add complexity and hassle – what should be easy is made into a soul-destroying moment.
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