Archive : July 2012

5 posts

Picles from Around the World

Author: Alex Harding

We launched Picle (currently only for iPhone) at SXSW back in March for this year's South by South West Interactive. Picle adds sound to iPhone photography, allowing you to capture a little audio clip when you take a photo. This photo-plus-sound clip is called a 'Picle', and the app makes it quick and simple to lace individual Picles together into 'Stories'. We are coming to the end of the first version of Picle and we are currently working on version 2.0. 

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Six examples of design death

Author: Isaac Pinnock

Every designer has stories of the design that got away. The version that the client should have chosen or the version that was turned down because the client’s partner didn’t like purple... These are emotional reasons for a design not succeeding though. Here, I want to talk about the rational reasons behind work being rejected.

All the designs I’m going to show here have been tucked away at the bottom of a project folder, hidden from sight once the client said no. These designs were all argued for with passion, but emotion wasn’t what killed them cold. It was not understanding the client. Here’s what I’ve learnt.
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A service in need of a verb

Author: Isaac Pinnock

“I’ll just hoover the floor” as he pulled out the Dyson.
 
“Have you got some Sellotape?”
“Yes” she replied, handing over the Scotch tape.
 
There are many brands that have become generic catch all names for an entire class of products. The generic is so ingrained in our psyches that it’s difficult to imagine calling them anything else. To try and call them anything else would mark you out as a pedant. They’re a shorthand that helps makes life go along quickly.
 
How long does it take for a name to become a generic identifier? What happens in the meta zone when a service is crying out for a name, a visual shorthand or action to identify it by?
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We're looking for a design intern

Author: Tom Harding

UPDATE: This position has now been filled.

Made by Many are looking for a interaction designer to intern with us over the summer for three months.

We're looking for someone's who graduating or taking a year out for work experience. Whilst it is a paid placement, we're not looking for someone to help out with our work. You'll be here to create something new.

We'll be teaming you up with a developer intern to build a new product, application and/or service. The two of you will be jointly responsible for coming up with an idea and then making it real. We're hoping you're going to create something exciting, transformational, a marriage of creativity and technology, maybe something that makes us see the world in a new way... Everything is up for grabs, the only limit is time.

You'll be involved at every stage, from workshops and idea creation to prototyping and high-fidelity designs. We see design as a mix of thinking, collaborating and learning - being comfortable explaining your work and visualising your ideas using pen and paper is just as important (if not more so) as being able to use Photoshop and Illustrator.

Above all, this job requires a passion for combining design and technology. If this sounds like your thing, send an email to tomh@madebymany.co.uk. Tell us about yourself, show us your portfolio and convince us why you are right for the job. Please keep it short and to the point. No recruiters.

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Film 4 Scene Stealers Competition and Picle

Author: Alex Harding

We are really pleased to announce that Film 4 are using Picle as a submission method for their ‘Scene Stealers’ competition.

Scene Stealers is a competition that challenges aspiring filmmakers to recreate iconic moments from Film 4s 30-year film history, a new creative talent search launched under Film 4s innovation banner Film4.0. 

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