We might be living in the wrong experiment
One of the many very enjoyable and inspiring talks I attended at SXSWi was on Design Fiction.
Here’s how it was billed.
Design fiction is an approach to design that speculates about new ideas throughprototyping and storytelling. The goal is to move away from the routine of lifeless scenarios-based thinking. We will share design fiction projects and discuss related techniques for design thinking, communication and exploration of near future concepts.
The panel was chaired by Julian Bleeker from Near Future Laboratory. Accompanying him were Jake Dunagan from the Institute for the Future, Sascha Pohflepp from Supercalifornia, Stuart Candy from The Long Now Foundation, Jennifer Leonard from IDEO and although he wasn’t on the panel itself, Bruce Sterling teleported in towards the end and rained hot thought nuggets upon the deluge of delegates, much to our delight (“Patents are 99% fiction”, “Believability isn’t on or off, it’s a scale”).
As with many of the better panels, the title and description didn’t do it justice. I was expecting something much more practical and useful but instead it was entertaining, insightful and inspirational and left me thinking about how we can move away from the slightly lifeless and linear persona and scenario based approach we do a lot of (albeit still hugely useful).
This panel was the first time I’d heard of the concept of design fiction. Design fiction is about taking something embryonic and realising it in a (slightly) less embryonic and ethereal way. It’s about telling stories in a way that helps us speculate about what an item or thing would look like and what it’s impacts might be if it did indeed exist in our world.
Consider the Esper Machine in Blade Runner. Deckard zooms in to a photo and navigates through it like he was stood in the room itself.
This is a vivid way of portraying something without having to build it, worry about how or why it might work and test to see if this is something that we might want and need in our life. I suspect that without the Esper Machine we would have had no Google Streetview.
It doesn’t need to necessarily happen in film, you could simply tell a story in prose. You can even use worlds that other people have already created and extend those worlds yourself.
Fiction seems to free us from the usual design constraints and allows us to be more playful and ultimately (hopefully) arrive at something exciting. It reminds me of the way the fashion world works – catwalk shows tend to have outfits that are overly ostentatious or far-fetched. They’re not necessarily intended for the high street but they inspire more pragmatic concepts that people actually may buy and wear without feeling like a tit.
Sascha Pohflepp brought to life what the US would have been like if Carter had defeated Reagan in the 1980 presidential elections and directed the federal budget into ecological concerns and sustainability instead of space and the arms race. Through illustrations and short films he brought to life a story of our alternative past, monorails, decentralised power consumption through the stimulation and harnessing of lightning.
The Golden Institute documentation from Sascha Pohflepp on Vimeo.
Sascha covers the entire thing on his blog here.
If this is of interest, have a listen to the whole podcast from SXSW.

7 comments
Good to see speculative thinking getting recognision. nice one
Thanks for the recap Mike. I knew I should have gone to that panel. Reminds me of Apples 1987 knowledge navigator video.
http://video.google.com/videoplay?docid=-5144094928842683632#
http://video.google.com/videoplay?docid=-5144094928842683632#
I started collecting these “envisionments” / design fiction on delicious a few weeks back… Deckard’s little tool is a perfect addition.
http://delicious.com/prosume/Envisionments
http://delicious.com/prosume/Envisionments
Hi Justin,
That knowledge navigator one is great. It’s funny how futurists have often used dialogue between people and computers to demonstrate capabilities when in fact it’s actually a bit of a pain having to talk so much.
The podcast is certainly worth a listen, if only for Bruce Sterlings bits. He pretty much stated that our entire industry is one big envisionment.
Did you see the Lacoste Futures thing from last year?
http://www.lacoste-future.com/en/#/home/
http://www.lacoste-future.com/en/#/home/
I’ve finally found the study I was looking for regarding using caricatures for police photofits as opposed to more life-like renderings.
In the study, which used celebrity faces, the chances of correct identification was 40% for a caricature rendering as opposed to half that (20%) for a more standard photofit.
http://www.guardian.co.uk/uk/2007/nov/26/ukcrime.humanbehaviour
http://www.guardian.co.uk/uk/2007/nov/26/ukcrime.humanbehaviour
I think this demonstrates the difference between being accurate, on an artistic level, and identity when it comes to facial recognition. Accentuating certain features, a big nose or squinty eyes, helps people imagine the person and gives them a focussed point of reference. I believe people are for more able to grasp, and have an understanding, of exaggerated realities rather than subtle concepts.
I’ve started collecting in a little chronicle these sorts of moments, or props and in science fiction that are good exemplars of this kind of design/prototyping of experiences:
http://bit.ly/dygckp
http://bit.ly/dygckp
Thanks Julian, and again, thanks for delivering such an inspiring and well-prepared panel!
Thanks Simon, this is a really sweet example to support the exaggeration of design characteristics in prototypes.