Here's another look at the apps Made by Many have been playing with recently. It's fairly game-heavy this week, which is a good thing if you ask me!
1. Tweetbot [$1.99]: This one's had mixed reviews within the office, with some people liking it and some not seeing much of a difference from the original Twitter for iPhone app. Go ahead and give it a shot.
Have you heard of Portal 2? Surprisingly, for what is effectively an esoteric puzzle game, you might have.
No one knows the product better than the people who made it. We’ve had many creative kick-off meetings with agencies over the years, and you’d be shocked by the treatments that have come back. Copycat treatments. Cliché treatments. Treatments that reveal the agency weren’t listening in the initial meeting."
The really interesting thing about Portal 2, though, is the humour. The original game, Portal, was funny, but as this review highlights, where "Portal was a sequence of great jokes, Portal 2 is that rare beast, an actual video game comedy – and one of the funniest ever".
More service design stuff, this time in the form of videos.
1. Oliver King, co-founder and director of Engine Service Design, talks about the difference between service design and user experience in this talk.
Pac man the board game by Great Beyond on Flickr
Last Saturday I went along to GameCamp, the fourth in a series of game based unconferences. I'd never been to an unconference/Barcamp event before so I was a little unsure what to expect but soon got into the informal spirit. The basic premise is that there is a big board (the grid) with time slots and rooms on. Throughout the day people write up what they want to talk about, no formal presentations, no single voices, simply an open discussion about a variety of interesting topics.
This week's presentations focus on service design. Without further ado:
1 . Urijoe created this set of slides about the tools and methods they use to communicate their service design projects for a multi-stakeholder audience. I particularly like what they say about 'making critical predictions' based on the context and information.
Ideas are pretty useful. Without them we wouldn't have much going for us as a species – they help drive evolution; keep us happy, busy, warm, satiated.
In the realm of the geek, he who has the best idea is King, or at least, was; something has invaded our space recently: the investor. The investor has turned a world that was once driven by passion — in which the only currency was e-kudos — into a simple search for that ever elusive next big thing.