We are looking for a great technologist to join our team.
We believe that technology is not invisible to users, but rather integral to how people feel about a product and the companies that make them. The products we make resemble digital start-ups and we use similar approaches to build them.
One of the fundamental principles we lived by throughout the process of redesigning the ITV News website was that we needed to ground what were doing in the real needs of users. Cath explained our approach in an excellent post a few weeks ago.
All too often on content management projects a very significant group of users are taken for granted: those who will create and manage the content. On this project, we were detemined that we would really try to understand the editorial experience in depth, and provide tools that fit the journalists’ requirements.
We started with a fascinating and intense day in the ITN newsroom with Jason Mills and his team. We were allowed to attend the morning editorial conference and busy journalists tolerated our interruptions and stupid questions throughout the day. Finally, we were allowed to have a nose around in the studio and then watch the ITV Evening News transmission from the gallery.
Alastair Stewart in the ITV News Studio
When one talks about Apple's design, one immediately thinks of Jony Ive's modernist, rational industrial designs for computers, peripherals, and of course the iPad and iPhone.
Yesterday, I tried to explain the concept of technical debt. Today, I’ll try to suggest a practical way to track and deal with debt in your project.
As with debt in the real world, the trick with technical debt is to track your liabilities and make sure you have a plan for addressing them. Allowing debts to build up without thinking about what you’re doing is a terrible way to run your personal finances and your software development project.
So long as you are making informed and deliberate decisions about when to incur debt and when to pay it down, you do not necessarily need a plan to eliminate your debt entirely. Rather, you should aim to keep it at a sustainable level so that you’re able to add new features to your product relatively easily and without too many side-effects.
Almost all communication between developers and non-technical colleagues or clients is done through a set of metaphors. Some of them (the construction metaphor, for example) are actively harmful, but others are potentially very useful.
The idea of technical debt is one of these but, as with any metaphor, it’s important to understand where the limits of its applicability are. For these metaphors to be useful, they need to be used accurately.
There’s a pronounced tendency within the agency world to appropriate technical terms and then to use them incorrectly (‘operating system’ is the trope du jour), presumably in order to appear more technically knowledgeable but, to anyone who knows what these things really mean, the effect is just to reveal the metaphor abuser as a bullshitter.
Abused in this way, useful terms gradually become stripped of their meaning and replacements have to be found. I worry that this is happening with the term ‘technical debt’. Hopefully, this post will help to clarify its meaning.
Last year we made a well-received iPhone app for vinspired. The idea behind the app was to make it even easier for young volunteers to find volunteering opportunities and to document their activity and to share it with the world. We recently started work on an updated version of that app – look out for it in the App Store in the next few weeks – but we haven't been idle in the intervening time. Today, vinspired are announcing BlackBerry and Android versions of the app at ND11.