Creating habits to encourage participation
Cath's recent post about Mappiness , and my response, prompted me to think about habits. How we form them, how we break them and how, as designers of utilities and services, we can build our apps to encourage habits to form in users.
After all, don't we want the things we build to be adopted and used regularly by thousands (millions!) of people?
But we all know that is difficult. Apps that look great on first glance, are downloaded with a sense of eager anticipation but are abandoned in the fetid wasteland that is three screens into your iPhone a few weeks later are all too common.
Why is this?


