Self-funded initiative to create a connected toy that teaches kids how to code
Beginning its life as an intern project back in 2013, Hackaball evolved from playful tinkering to a successful Kickstarter campaign that paid for the manufacturing of a tough, chuck-able, 'computer you can throw', sent to over 2,300 eager backers.
More than just an attempt at 'reinventing the ball', Hackaball sought to bridge the gap in early computer education. By seamlessly blending learning and play, it offers a hackable experience that sparks children's imagination while paving the way for future educational exploration.
Innovative play
Hackaball's journey involved iterative prototyping, integrating software and hardware seamlessly, resulting in a unique, hackable, and educational toy appealing to kids and parents alike.
Educational potential
Hackaball was designed to fill a gap in early computer education, offering a blend of play and learning basic coding principles, that led kids away from screens and into the playground.
Manufacturing expertise
Made by Many's experience with Hackaball extended to navigating manufacturing partnerships in China and collaborating on hardware design with industry specialists.
IoT mastery
The project honed Made by Many's IoT design, manufacturing, and marketing skills, demonstrating their innovation prowess.
Accessible technology
Hackaball showcases the possibility for any enterprise to develop sophisticated products, bridging the gap between concept and market viability.
Democratising learning
By simplifying coding education for children, Hackaball makes STEM concepts accessible, fostering creativity and logical thinking in a tangible, engaging way.
Product fusion
Praised by media giants and showered with awards, Hackaball's journey highlights the fusion of hardware, software, and design to create a delightful and educational tool for children.
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Project Impact
2300
units sent to backers and buyers
2300
units sent to backers and buyers
20
weeks
20
weeks
"It is fun and exciting to use, and children will think up more original and innovative ways of using it, engaging their creative thinking and imagination."
Clare Copland
Senior Lecturer in Education for ICT & Computing at London Southbank University
"It is fun and exciting to use, and children will think up more original and innovative ways of using it, engaging their creative thinking and imagination."
Clare Copland
Senior Lecturer in Education for ICT & Computing at London Southbank University
"A toy for the 21st century... the attention to design is of a rare level of sophistication."
Core77
"A toy for the 21st century... the attention to design is of a rare level of sophistication."
Core77